﻿using Microsoft.Xna.Framework;

namespace GameName1
{
    class AngryAlienStateMovingRight : AngryAlienState
    {
        public override void Move(IMovable angryAlien)
        {
            angryAlien.Velocity = new Vector2(20,0);
            angryAlien.Position += angryAlien.Velocity;           
        }
    }
}
